Dodge is a space-shooter in which you have no weapons

dodge
Space-shooters are usually a fairly fiery affair, with many types of guns, weapon upgrades, power-ups and more. Dodge does away with all of that, while keeping the very essence of a space shooter: Dark background, fast action, and stuff blowing up all over the place.

Your vector-looking spacecraft is the fastest thing on the screen, most of the time. And as the header implies, you have absolutely no weapons; you can't get any, either. All you have is agility and maneuverability.

Your opponents shoot heat-seeking missiles at you; the missiles lock on and start tracking you. The trick is to dodge the missiles while putting them in the path of one of your enemies, thus letting them have a taste of their own medicine.

There are three types of enemies, at least in the first few levels: "simple" spaceships which fire slow projectiles, "tanks" which seem to be more serious and take more hits to destroy, and "circles." The circles simply explode, spewing twenty or thirty very fast projectiles. This sounds dangerous, but is actually great once you learn to use them; they are very destructive for tanks, and can even blow up other circles.

The soundtrack is very techno, but it meshes very well with this type of game. Intense fun!

Dodge is a space-shooter in which you have no weapons originally appeared on Download Squad on Tue, 01 Mar 2011 17:30:00 EST. Please see our terms for use of feeds.

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Source: http://downloadsquad.switched.com/2011/03/01/dodge-is-a-space-shooter-in-which-you-have-no-weapons/

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Reading Rainbow roaring back with RRKidz iPad app, 'disruptive' ebook technology in tow

LeVar Burton may best be known 'round these parts for his role in Star Trek, but he'll soon be known as the guy who made childhood reading relevant again. It wasn't that long ago that today's up-and-coming adults were soaking up all sorts of useful knowledge during their summers, glued to a PBS station and doing their darndest to climb inside of mum's CRT television. And now, their kids will be doing likewise -- but with an iPad. Burton has plans to produce an educational RRKidz iOS app that enables readers to "explore topics of interest in a multimedia-rich environment, with voice-over-enhanced children's books, familiar videos of Burton at real-life places, and games." In order to do so, he's planning a "disruptive" technology that'll bolster a conventional PDF book with basic animations, voice-overs and games "in a matter of hours." There's no specific time table on a release, but we're guessing Burton's moving along as usual pace: Mach 5.

Reading Rainbow roaring back with RRKidz iPad app, 'disruptive' ebook technology in tow originally appeared on Engadget on Sun, 18 Sep 2011 23:39:00 EDT. Please see our terms for use of feeds.

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Source: http://feeds.engadget.com/~r/weblogsinc/engadget/~3/X73TMlSI8j4/

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Jetbus is a retro-tastic physics game, with a bus

jetbus
Once upon a time, there used to be a DOS game with a caveman and a human powered helicopter. The caveman would shuttle around the screen, madly trying to get customers to where they wanted to go.

Jetbus is not that game, but it's obviously inspired by it. You're driving a yellow school bus which has jets. I guess the jet engine takes quite a bit of space inside the bus, because you can only pick up one person at a time.

There are several doors on the screen, each with its own number. As you pick up a person, the status bar at the bottom of the screen shows you which number door you have to take them to.

You must fly your bus carefully, because if it gets bumped around too much, you lose. You earn money on each level, and can visit the garage to buy better jets and damping, power-ups, or even a whole new vehicle.

So while this game isn't made as well as the original that inspired it, it does provide a few minutes of fun. And now, which one of you guys remembers the original and feels like pointing to it in the comments?

Jetbus is a retro-tastic physics game, with a bus originally appeared on Download Squad on Tue, 15 Feb 2011 17:00:00 EST. Please see our terms for use of feeds.

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Source: http://downloadsquad.switched.com/2011/02/15/jetbus-is-a-retro-tastic-physics-game-with-a-bus/

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'What Was There' project adds a pinch of history to augmented reality

So, it works as such. You dig up ancient photos -- a few generations prior, or even a few decades ago -- scan 'em in, and tag them to their rightful place on Google Maps. Then, folks who visit the 'What Was Here' project website or download the iOS app (all linked below) will be able to see what kind of world they'd be living in if Uncle Rico's time machine actually worked. 'Course, the initiative needs you, you and you to participate if it's to be dubbed a success, so we'd recommend using whatever's left of your weekend to contribute. And then send your mum a "thinking of you" letter using the very map you're improving. Who said retro had to be retro, anyway?

'What Was There' project adds a pinch of history to augmented reality originally appeared on Engadget on Sun, 18 Sep 2011 16:01:00 EDT. Please see our terms for use of feeds.

Permalink Gizmodo  |  sourceWhat Was There, iTunes  | Email this | Comments

Source: http://www.engadget.com/2011/09/18/what-was-here-project-adds-a-pinch-of-history-to-augented-real/

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Apple resetting developers iOS 5 iCloud backups on September 22nd

Apple has announced that it intends to reset developer iCloud Backup data on Thursday, September 22nd. The announcement was made on the Apple Developer Boards. The reason may be that Apple is getting ready to release the iOS 5 GM. On Thursday, September 22, the iCloud Backup...

Source: http://feedproxy.google.com/~r/TheIphoneBlog/~3/tmlRDo8SiNs/

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ViviTouch haptic technology hands-on: electroactive polymer giving a 'high definition feel'

Haptic feedback isn't exactly something that'd blow people's mind these days, with most mobile devices and gaming controllers already packing a little vibrator to spice up one's gaming experience. While these motors do the job just fine for delivering the sensation of large engines and explosions, their monotonic performance and relatively high minimum output threshold means they can't reproduce finer vibration. For instance, you wouldn't be able to feel a guitar string fade away after a strum, nor would you feel the finer end of a spring recoil. This is where Bayer MaterialScience's ViviTouch -- previously dubbed Reflex -- tries to fill the void.

For those who aren't familiar, the magic behind ViviTouch is its electroactive polymer (or EAP in short) -- imagine a thin sheet that consists of two electrode layers sandwiching a dielectric elastomer film, and when a voltage is applied, the two attracting electrodes compress the entire sheet. This slim, low-powered ViviTouch actuator module can be placed underneath an inertial mass (usually a battery) on a tray, thus amplifying the haptic feedback produced by the host device's audio signal between 50Hz and 300Hz (with a 5ms response time).

Continue reading ViviTouch haptic technology hands-on: electroactive polymer giving a 'high definition feel'

ViviTouch haptic technology hands-on: electroactive polymer giving a 'high definition feel' originally appeared on Engadget on Sat, 17 Sep 2011 10:01:00 EDT. Please see our terms for use of feeds.

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Source: http://www.engadget.com/2011/09/17/vivitouch-haptic-technology-hands-on-electroactive-polymer-givi/

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Honeywell and Opower team up for cloud-connected smart thermostat

Honeywell Smart Thermostat
Normally we wouldn't get too excited about a thermostat, even a so-called smart one. But, unlike what normally passes for a "smart" home heating solution, Honeywell's upcoming touchscreen devices are going to be paired with some real brains courtesy of Opower. Details of the partnership are still a little thin, but we do know that customers will be able to program and monitor energy usage, not just from the thermostat itself but, via internet connected devices like smartphones. Opower will even provide suggestions for trimming energy bills. The first trials are expected to begin in the next few months through utility companies, but Honeywell eventually expects to offer the devices through broader retail channels. Check out the full PR after the break.

Continue reading Honeywell and Opower team up for cloud-connected smart thermostat

Honeywell and Opower team up for cloud-connected smart thermostat originally appeared on Engadget on Sun, 18 Sep 2011 06:29:00 EDT. Please see our terms for use of feeds.

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Source: http://feeds.engadget.com/~r/weblogsinc/engadget/~3/lBnpvrrSL8s/

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FTC: Mobile Apps Privacy Protection Not Just for Kids

Providers of apps for mobile devices are just as responsible as other electronic commerce vendors in terms of protecting the privacy of customers. In a recent enforcement action, the Federal Trade Commission signaled that mobile apps fall within the agency's jurisdiction, and that it will not hesitate to investigate potential privacy violations associated with mobile apps.

Source: http://www.technewsworld.com/rsstory/73309.html

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Lark wants to change the way you sleep and wake up

The problem with alarm clocks is that they wake you up in the middle of a dream, and not just you, but also all the people at your place. Furthermore, alarm clocks don’t know if you are already awake or not, and therefore they don’t know when to stop the alarm and when to continue [...]

Source: http://the-gadgeteer.com/2011/09/18/lark-wants-to-change-the-way-you-sleep-and-wake-up/

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'What Was Here' project adds a pinch of history to augented reality

So, it works as such. You dig up ancient photos -- a few generations prior, or even a few decades ago -- scan 'em in, and tag them to their rightful place on Google Maps. Then, folks who visit the 'What Was Here' project website or download the iOS app (all linked below) will be able to see what kind of world they'd be living in if Uncle Rico's time machine actually worked. 'Course, the initiative needs you, you and you to participate if it's to be dubbed a success, so we'd recommend using whatever's left of your weekend to contribute. And then send your mum a "thinking of you" letter using the very map you're improving. Who said retro had to be retro, anyway?

'What Was Here' project adds a pinch of history to augented reality originally appeared on Engadget on Sun, 18 Sep 2011 16:01:00 EDT. Please see our terms for use of feeds.

Permalink Gizmodo  |  sourceWhat Was There, iTunes  | Email this | Comments


Source: http://feeds.engadget.com/~r/weblogsinc/engadget/~3/aGnz4ecpSQE/

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